SportPack
SportPack adds to PLAY what you need for a match. Teams, line-ups, score, events and clocks are handled from one panel, by hand with the keys of each sport or from data feeds, and the graphics on air update by themselves. It is part of the SPORTS extension.
Football, tennis, rugby, volleyball and basketball, each with its own score, periods, states and rules.
Goals, cards, substitutions, tries, aces, fouls, time-outs: one click records the event and updates score, statistics and box score.
In the second half the clock restarts from 45:00 and added time goes on air as 45+2'. In rugby a yellow card starts the 10 minutes, in basketball there are the 24 and 14 second clocks.
Squads pasted from Excel, colours, logos, formation, starters in order and bench, ready for the graphics.
Possession, shots, tackles, aces, rebounds and all the others of each sport, one column per side.
Calculated from the results of each round, with the points of each sport (rugby and volleyball bonuses included) and penalties.
Home and away rounds are generated with one click, and one click moves the match in progress into the results.
In football the feed brings teams, squads, line-ups, events, score, statistics and minute; later reads update without duplicating.
Web addresses, FTP folders where the most recent file is picked, arena scoreboards listened to over TCP or UDP.
You choose which feed value goes into which variable, and the test read shows what arrives before you use it.
The match clock can follow the arena scoreboard and run on its own between one read and the next.
SPORT opens like the DLS, side by side with SPLIT too. When you go back to PLAY, clocks, feeds and timed graphics keep running.
Each graphic has its template, outputs, layer and duration: one click or F1, F2... puts it on air, another click takes it off.
After the TAKE the graphic updates by itself at every goal or point, without taking it again.
Template fields are linked to the match data: score, clocks, scorers, line-ups, standings.
They are part of the same system
The graphics editor: text, images, video, shapes, animation and links to data.
See Creator → On air PLAYGoing on air: take grid, timelines, triggers and live controls.
See PLAY → Stills DLSStills on air: grid, sequences, slideshow, graphic frame and background.
See DLS → WATCHOUT 7 and Pixelhue P20 Task+To run WATCHOUT 7 shows and the Pixelhue P20 switcher: cues, timelines, variables, mixer and countdown.
See Task+ → 3D and augmented reality Unreal EngineUnreal Engine run from PLAY: text, photos and 3D scenes with the same TAKE as the graphics. The studio drawn in Creator reaches Unreal at the right size.
See Unreal Engine →Want to try SportPack?
We will set up a demo with your own material, so you can see straight away if it fits.