On air

PLAY

PLAY is the desk you go on air from. A grid of buttons, a timeline for every take and everything else underneath: the data coming from the newsroom, the timers running, the audio, the render engines switched on across the studio.

PLAY — TESTCG On air
PLAY — TESTCG
Going on air
Take grid

Categories and button rundowns, with search and colour to spot them instantly.

Take timeline

Fades, attributes and execution order, layer by layer.

Sequences

Chains of takes that run by themselves, with an engine that holds up even in a background tab.

Variable-length outro

The closing animation launches early by the whole length of its tail, so it ends when it must.

Data
One single manager

Variables and tables in one place, wired to the template fields.

From the newsroom

MOS and OGRAF protocols, with markers imported together with the take.

From a spreadsheet

A link to Excel, with data that updates itself.

From the audience

Social messages collected, moderated and turned into rows ready for air.

Takes generated from data

A table produces ready-made takes, one per row.

In real time
Live timers and crawls

Changed while they are already on screen, without putting anything back on air.

Universal triggers

Multi-action with switch/case logic, on buttons and along the timeline.

LTC timecode

Locked to timecode over OSC, HTTP or audio, with cue lists and countdown.

Audio mixer

Volume in dB, master and per layer, mute and VU meters.

With more than one person
Section locks

Two workstations on the same project do not overwrite each other.

Undo and redo

Per-object history, safe even while somebody else is working.

Roles

Whoever watches, whoever programs and whoever administers see different things.

Collaborator portal

People working from outside log in at their own address, without a system account.

Control and continuity
Companion

Our module brings the commands onto a physical surface.

OSC in and out

A monitor for messages from the engine and commands towards the outside.

Engines started remotely

Render machines powered up and down from the control room.

Backup and restore

Rotating copies and atomic writes: a damaged project comes back with one click.

Want to try PLAY?

We will set up a demo on your own material: it is the quickest way to tell whether it is the right tool.