PLAY
PLAY is the desk you go on air from. A grid of buttons, a timeline for every take and everything else underneath: the data coming from the newsroom, the timers running, the audio, the render engines switched on across the studio.
Categories and button rundowns, with search and colour to spot them instantly.
Fades, attributes and execution order, layer by layer.
Chains of takes that run by themselves, with an engine that holds up even in a background tab.
The closing animation launches early by the whole length of its tail, so it ends when it must.
Variables and tables in one place, wired to the template fields.
MOS and OGRAF protocols, with markers imported together with the take.
A link to Excel, with data that updates itself.
Social messages collected, moderated and turned into rows ready for air.
A table produces ready-made takes, one per row.
Changed while they are already on screen, without putting anything back on air.
Multi-action with switch/case logic, on buttons and along the timeline.
Locked to timecode over OSC, HTTP or audio, with cue lists and countdown.
Volume in dB, master and per layer, mute and VU meters.
Two workstations on the same project do not overwrite each other.
Per-object history, safe even while somebody else is working.
Whoever watches, whoever programs and whoever administers see different things.
People working from outside log in at their own address, without a system account.
Our module brings the commands onto a physical surface.
A monitor for messages from the engine and commands towards the outside.
Render machines powered up and down from the control room.
Rotating copies and atomic writes: a damaged project comes back with one click.
They are part of the same system
The editor where the graphics are drawn: text, images, video, shapes, animation and data.
See Creator → Stills DLSStills playout: grid, sequences, slideshow, template and background.
See DLS → WATCHOUT 7 Task+The control desk for WATCHOUT 7 shows: cues, variables, timelines and countdown.
See Task+ →Want to try PLAY?
We will set up a demo on your own material: it is the quickest way to tell whether it is the right tool.